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WORK HISTORY

AUG - NOV 2018
MAR - JUL 2019
Unity Developer- VARtech LLC
Designed and developed an inspection / record keeping app for Fischer Phillips Safety Solutions (FPSS). This app would bring up registered checklists for the different types of equipment being inspected. It would store the results of the inspection, the equipment that company has, and the users inspecting the equipment. It stored all of this information in a SQL database, using PHP files to access, edit, and add data.
DEC 2018 - JAN 2019
Unity Developer- VARtech LLC
Helped design and develop a VR experience to demonstrate ladder safety. This experience allowed users to choose different angles to place the ladder and what could happen if the ladder was placed at that angle. It was released for the Oculus Go and also for mobile VR via the Google Play Store.
APR - MAY 2019
Unity Developer- VARtech LLC
Assisted in designing and developing a VR location experience, where users could explore 3D environments built to mimic real locations. Users could freely walk or fly through these environments. In some, users could also get directions to specific locations, and move along the path to reach their
destination. This experience was produced using Unity and SteamVR for the HTC Vive.
MAY - JUN 2019
Unity Developer- VARtech LLC
Participated in the design and development of a VR office fire experience. In this experience the user would locate and extinguish a fire in an office building. The experience instructed the user through the proper PASS method to stop the fire. It also used voice recognition to allow the user to respond to prompts and move the experience forward. This experience was produced using Unity and SteamVR for the HTC Vive.
JUL - AUG  2019
Unity Developer- VARtech LLC
Designed and developed a VR experience to give users an introduction to different trades, so they could have some exposure and see if they are interested in pursuing those trades. In this experience, users would take on the role of a worker in a steel erection. Users would position and secure steel beams using tools found on the job site. This experience was built using Unity and Oculus for the Oculus Quest.
MAR 2021
Unity Programmer- SAIC
Designed and developed a VR demo to showcase proof of concept to Navy customers. This demo placed the user into a ship environment and guided the user through interactions with some of the hardware that Navy personnel use. The was built using Unity and Oculus for the Oculus Quest 2.
MAY 2020 - PRESENT
Unity Programmer- SAIC
Developed an experience where the user is assigned the position of a CTP operator. In this experience, the user must correctly get the CTP and the supporting equipment running again. The experience was used to test CTP operators as they finish training; so, users were graded on their actions and the experience was divided into checkpoints. The user had to pass a checkpoint before they could move on. If they failed, they repeated the checkpoint until they passed. This experience was built using Unity WebGL and a server housing the software lessons.
SEP - OCT 2019
Unity Developer- VARtech LLC
Helped in UI design and development of a VR game. This game is a VR simulation of the Carpong game on "Let's Make A Deal". We took the prototype of the experience that was showcased at E3 2019 and turned it into a finished product. The game has been published to the Oculus Store for the Rift/Rift S.
MAR - APR 2018 
Unity Developer- VARtech LLC
Used Unity and Vuforia to build an AR application for mobile devices. This AR app was for instructional purposes, guiding the user through blocking and plugging valves. This app was published to the Google Play Store.
OCT - PRESENT
Unity Programmer- SAIC
Designed and developed an AR Heads-Up Display for the Squire Project (on-person compute devices). The HUD takes the necessary information from  connected Squire, like: points of interest, chat messages, and the map and displays it in the users line of sight. That way users won't have to down at a device to get necessary information. The HUD application uses voice commands, as well as, eye and hand tracking as systems of interactions. The HUD was built using Unity and MRTK for the HoloLens 2. It is also getting an Android port, to support the Vuzix hardware (namely Shield).

PAST PROJETS

JUN - JUL 2017
Gameplay Designer / Programmer
Modern take on the classic Minesweeper. A puzzle game built in Unity using C# coding by a team of six in one month.
NOV - DEC 2016
Designer / Lead Gameplay Designer
Over a one month span, a team of five designed a puzzle, adventure game. Then, we had to redesign the game based on changes to the core mechanics. Finally, we had to design the game for the alternative medium.
SEP - OCT 2016
Designer / QA Tester
A Hunger Games style, action, strategy tabletop game. Developed using Google Online Suite Tools and tested on Roll20.
FEB - MAR 2016
APR - MAY 2016
Lead Designer / Lead Programmer
Designed a level based on the Scraps Creative Vision. Utilized Google Online Suite for design.
Developed level prototype in Unity using C# coding.
OCT - NOV 2015
Lead Designer / Lead QA
Card game created using Microsoft Office. Playtests constructed and observed, then redesigned weaker areas of the original concept.
JUL - OCT 2017
Gameplay Designer / Network Programmer
Multiplayer physics game which features online and LAN play. Made over four months with a team of seven. Built in Unity using C# coding and UNet.
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