

'Till Death
Designer / Lead Gameplay Designer
Skills: Google Online Suite, Microsoft Office, Research, Documentation
Students picked mechanics from a list, then we were put into teams. We were tasked with designing a game based on the mechanics the team members had picked from the lists. The following week, the professor changed some of these core mechanics and the team was tasked with redesigning the game to incorporate the change in mechanics while trying to preserve as much of the original idea as possible. In the final week, the teams had to change the medium of the game, so our digital game became an analogue one.
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‘Till Death is a single player, adventure, puzzle game, where the player controls a deceased solider who travels through time to solve puzzles and navigate the world. Throughout his journey, the solider finds as to who he was and his life before he passed away.
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The pitch for the first take can be viewed here >>.
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The pitch for the second take can be viewed here >>.
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The prototype of the analogue version can be viewed here >>.







